Showing posts with label app. Show all posts
Showing posts with label app. Show all posts

Friday, October 5, 2012

8 Reasons Why Windows 8 Will ROCK

We're sure you've heard a lot of buzz about Windows 8.  But is it really going to be that cool?

The short answer is yes. 

Want us to prove it?  Here are 8 reasons why Windows 8 will totally rock your world (plus, Kansas City, we're giving you the opportunity to build on Windows 8 before anyone else FOR FREE!).  

The Charm Bar.
1. Geek Out with the Charm Bar 

Looking for your home-base START button?  You won't find it on Windows 8!  Instead, you'll find something called the Charm Bar.  The Charm Bar is a universal toolbar in Windows 8 that can be accessed from anywhere no matter what you are doing or what application you are running. It is similar to accessing background applications in Apple's iOS devices. The Charm Bar is made up of 5 main elements: Search, Share, Start, Devices and Settings.

2.  Run Awesome Apps 

Running apps on Windows 8 is a different experience than running them on Windows 7.  For one, browsers will allow touch-based controls like pinching, zooming, copying, and pasting as well as sharing, searching and additional settings in the Charm Bar. 

Apps can be run side-by-side.  In other words, you can do more all at once.  Watch a video and your news feed at the same time.  IM your best friend and play a game almost simultaneously.  Browse the web and write an email.  Dock an app to one side of the screen and dock another app on the other.  

3.  Run Awesome Apps Faster 

One of Windows 8's most beneficial features is its increased performance.  Skeptics fear that the interface will actually bog Windows down due to more processes.  Don't fear--Microsoft has addressed that fear.  Windows 8 will have better performance than Windows 7, especially when it comes to boot times.  

4.  Dream within Your Desktop 

The Windows 8 desktop.
It may not seem like it, but the desktop is one of the most important features of Windows 8.  And it's also one of the most unique.  Although the traditional desktop (i.e. what you would see in Windows 7) will still be alive and well, there will be some changes.  For example, the taskbar will only show apps that you have pinned.  Windows 8 will also feature an updated Control Panel, Task Manager and Windows Explorer.

5.  Organize your Life with the Home Screen

The home screen on the new Windows 8 platform looks a lot like the home screen on a Windows Phone.  Displayed is a set of tiles, each of which represents an application (as well as information that correspond with the app.  For example, if you have 3 event notifications, the number 3 will pop up near your calendar tile).  Rearrange the icons as you see fit just as you would do on any phone or tablet. 

Windows Store.
6.  Shop 'til you Drop in the Windows Store

The Windows Store looks a lot like the home screen, as tiles correspond to different categories and apps.  The store contains touch-based apps for tablet interfaces as well as traditional desktop Windows apps that you may be more familiar with.  No matter what interface you're using, there will be just one portal to conduct your discoveries.  

Currently, the Windows Store is full of free apps from Microsoft and many other partners.  Once Windows 8 is open to the public, more apps will be available for purchase.  The biggest benefit of the Windows Store is the ability to try apps before you buy them!  After you give an app a test-run, Windows allows you to download the full version without losing your place in the app or a re-installation. 

7.  Back Up on the Cloud

We all know that the cloud is a pretty big deal.  That's why Microsoft has built a cloud platform to correspond with Windows 8.  In Windows 8, your Microsoft account will drive all of the syncing--from address books to photos, from your data to third-party apps.  Plus, you can access the cloud on any Windows 8 device--just log in!  

8.  Simplify Your Life!

Windows 8 is just plain nifty!  With other awesome features like system-wide spell-checking (this writer's dream!), system-wide search features, "refresh your PC" buttons and extremely streamlined (and gorgeous) aesthetics, it's no wonder users everywhere are anxiously awaiting Windows 8.  

Now that you know all of the reasons that Windows 8 rocks, how can you get it? 

The bad news is, you can't...yet.  Windows 8 will not be available to the public until October 26, 2012.  

The good news is that Kansas City developers, entrepreneurs and startup founders have the opportunity to build on Windows 8 before anybody else!  Think Big Partners and Microsoft will be hosting Azure Cloud and Windows 8 App Kickstarts, a 2-day event that will give Silicon Prairie developers a first-look at Windows 8 and Microsoft Azure.  The event is completely free of charge and will take place October 16-17, 2012 at 1800 Baltimore, Kansas City, MO.  To register for the free event, click here.  Act fast!  Space is limited and will fill up quickly!  


Follow me! @AllisonThinkBig

Monday, August 27, 2012

Think Big's Gigabit Challenge Winner Kauzu Launches Kauzu.Biz Application


Think Big's Gigabit Challenge winner, Kauzu, has announced the development of Kauzu.Biz, a new job search application for the Chicago area.  Find out more: 

Alderman Patrick J. O’Connor of Chicago’s 40th Ward will unveil the Kauzu.Biz business application on Tuesday, August 28th, at 10:00am in a press event at Mather High School, 5835 North Lincoln Avenue, Chicago, Illinois. Alderman O’Connor, Chair of the City Council Workforce Development and Audit Committee, is pleased to support Kauzu, a Chicago-based social venture providing free location-based job tools and free job postings for small businesses.

“In all of my years of working for the people of Chicago,” Alderman O’Connor stated, “I’ve worked with the private sector and kept an eye out for innovative ways to help the community thrive. When I learned about Kauzu and the ease with which their tools can help connect jobseekers and local businesses---I knew I had to get behind it. I encourage all businesses, job seekers, and Chicagoans in general to support Kauzu, and its innovations aimed at promoting job creation and retention.”

Kauzu.Biz is the employer’s portal to the Kauzu.Jobs jobseeker application, a free job search tool that pinpoints jobs by a user’s location. Kauzu.Biz allows small businesses to post unlimited jobs for free. Kauzu.Biz connects businesses with local jobseekers, reducing turnover by hiring employees with shorter commutes. Kauzu.Jobs and Kauzu Kono, a text‐based application that works on any cell phone in Chicago to locate open job listings near a job seeker’s location, were launched earlier in August.

According to Kauzu CEO Mitch Schneider, “We think employers are ready for an application with unlimited free listings, that helps them hire local, cut turnover and generate repeat business, and that creates the sustainable economic development that helps every family and business in the community. And we’ve built it.”

A City of Chicago Proclamation noting Kauzu’s achievements will be read at the event, and Kauzu will present Alderman O’Connor with a certificate of appreciation.

At the event, the Alderman and Kauzu will recognize six local supportive Chambers of Commerce whose members will learn more about Kauzu.Biz-- Edgewater, Lakeview East, Business Partners—the Chamber for Uptown, Lincoln Bend, Lincoln Square, and the South Chicago Chamber of Commerce. Additionally, three nonprofit partners will be recognized—the Albany Park Community Center, where Kono was launched on August 7; Centers for New Horizons, where Kauzu.Jobs was launched on August 15; and Goldie’s Place, a support center for people who are homeless, located in Chicago’s 40th Ward. Additional attendees at the event will include representatives from the Chicagoland Chamber of Commerce Small Business Development Center and from Streetwise, a Chicago area publication assisting men and women facing homelessness.

Looking to learn more?  Visit www.kauzu.com for all of the latest info!

Follow Kauzu! @KauzuInc
Follow me! @AllisonThinkBig

Thursday, August 16, 2012

Chicago Startup Kauzu Announces New Job Search App

Think Big's own Gigabit Challenge winner Kauzu is making exciting announcements about its newest initiatives, Kauzu Kono and Kauzu.Jobs.  

Mitch Schneider, CEO of Kauzu. 
Chicago social venture Kauzu launched its Kauzu.Jobs mobile application at the Charles Hayes Family Investment Center.  Kauzu has partnered with Centers for New Horizons to present the new product, a free job search application that pinpoints jobs by a user’s location, designed specifically for Chicago’s hardest-hit communities.

“Our communities have needed and continue to need more effective tools to find and secure jobs,” says Mitch Schneider, CEO, Founder and Chairman of Kauzu.  “Kauzu.Jobs is our latest tool that offers unique, integrated, and common sense functions for job seekers to be effective, and guess what?  It is free.”

Job seekers can access Kauzu.Jobs from any smart phone, be it iPhone, Android, or Windows tablet or computer--anything with a web browser. The program pinpoints the user’s location to find entry-level jobs such as retail and service opportunities in its immediate area. Finding jobs based on location is essential, because working nearby is critical to job seekers in many communities, as many can’t afford long commutes and often lack reliable transportation.

Kauzu’s marketing materials promise “Great Jobs, Right Around the Corner.”

Andre Kellum, Program Director for the Centers for New Horizons Workforce Development program, touts the immediate benefits Kauzu.Jobs gives job seekers.

“The Kauzu tool allows us to tap into a whole other experience for our ‘dual focus’ workforce development program model and will continue to solidify the skills sets needed for successful job placement services,” he says.  “We are proud to partner with Kauzu and be on the front lines of exposing technological enhancements to our customers."

At the product launch on August 15, 2012, two hundred at-risk youth and 19 employer partners—who recently completed the Mayor’s Summer Youth Employment Program—witnessed a first-hand demonstration of Kauzu.Jobs. 

President and CEO of Center for New Horizons, Dr. Sokoni Karanja, sees the potential of Kauzu.Jobs helping families achieve Kujitegumea (self reliance). 

“Finding a job is an essential step in achieving that goal,” says Dr. Karanja.  “As always, we search for every opportunity to achieve our purpose, we thus partner with Kauzu as they create a new tool they believe will increase the likelihood that residents of Bronzeville are better able to locate and achieve employment.

 “We are so thrilled to work with community leaders to get the most innovative mobile job app into the hands of the people who need it most,” adds Schneider.

The Chicago metropolitan area unemployment rate remains nearly 10 percent, nearly two percent above the national average.  In some demographic groups in particular, the unemployment rate is as high as 35 percent. 

Kauzu recently released Kono, a text-based application where a user can access the same job listings on basic cell phones. Small businesses can post job openings and opportunities to Kauzu’s system for free, saving money and reducing turnover by hiring employees with shorter commutes.  Kauzu is continually adding features to Kauzu.Jobs, linking to the Kauzu.Biz launch on August 28.
To learn more about Kauzu.Jobs and Kauzu Kono, please visit www.kauzu.com

About Kauzu:
Kauzu (kawz-ooh) is the Esperanto word for “cause” and reflects the company’s focus on creating social change by transforming how jobseekers and employers connect.  Kauzu was the 2012 winner of Think Big Partners’ Gigabit Challenge “Born Global” Award in Kansas City, Missouri.  To learn more about Kauzu, please visit www.kauzu.com.

About Centers for New Horizons:
Centers for New Horizons’ mission is to develop the capacities of families to become self-reliant, to improve the quality of their lives and to participate in rebuilding their community.  The Center for New Horizons’ Workforce Development program is a “dual customer” program providing area employers with expertly matched job candidates and assists job seekers in qualifying for such jobs.  To learn more about Centers for New Horizons, please visit www.cnh.org.

Follow Kauzu! @Kauzu

Follow me! @AllisonThinkBig

Wednesday, August 1, 2012

If the App Fits, Download it: Introducing peerFit


This is it—your year to get fit.  You purchased your new tennis shoes, you joined the local gym and you even gave in to buying those outrageously priced $22 dri-fit socks that the salesman at the Nike outlet somehow suckered you into.  Now, it’s finally time to take a look at the gym’s fitness class schedule and pick your poison.

And then you reach a state of pure panic.  Your eyes skim the gym’s online class calendar with confusion. Zumba...what the heck is that?  Instructor Michael McThrowdown...is he going to kill me?  Yogalates?...I can’t even pronounce that!

After questions such as these, you might give up on the fitness classes all together and opt for the monotonous 45 minutes on the elliptical.  Bummer.

Ed Buckley, President of peerFit.
Ed Buckley, Ph.D. student in the department of Health Education and Behavior at the University of Florida experienced this same problem...only he decided to fix it.  As a group fitness instructor in Gainesville, Buckley knew he taught a great fitness class, yet no one seemed to show up.  To draw people in, Ed decided to start writing exercises on the whiteboard in the classroom so gym passerbys could take note of what to expect during classes.

This small, seemingly insignificant change drew in more people than Buckley was prepared for.  Suddenly, people in the Gainesville gym wanted to be social while working out.  Ed Buckley immediately saw a need...and that need became known as peerFit.

peerFit is a free online and mobile app designed to allow users to quickly search and filter through workout options to find a class that best suits their individual needs.  The peerFit program has been developed in order to give users a more interactive platform for discovering and researching new workout classes within a particular area.  The app alone has not only helped gyms go social, but has inched users closer toward their fitness goals.

“Thirty percent of people are more likely to keep working out if they get into the right class,” says Buckley.  “We want to help people find the right class and then allow them to share the classes that they like with others.  People like to share their workout experiences—and prove that they went to classes!  It empowers them and it’s one of the greatest parts of the health realm.”

In other words, peerFit helps perpetuate the fitness “circle of life” that makes most apps (not to mention fitness regimens) so successful.

There’s more to peerFit than meets the eye.  The app and mobile site incorporate an interactive calendar, workout uploads, instructor reviews, class reviews and overall class recommendations too.  Currently, the app is in Beta launch with a full peerFit marketing campaign to launch September 1, 2012.  The campaign will take place in Tampa, Atlanta and Jacksonville, however, any gym in any city is able to download and give peerFit a try today.

The founders of peerFit.
Source: Gainesville.com
As part of its mission, peerFit has helped to make gyms more social and connect people to one another through fitness.  So it comes to no surprise that Buckley immediately brought on three business partners (which also happen to be his good friends) to help launch and grow the app.  The peerFit team is currently made up of four partners including Buckley, Rex Tullius, Matt Redinger and Scott Peeples as well as public relations specialist, Anastasia Revzina.

The team has been working tireless hours (on top of fulltime jobs, grueling swim practices and never-ending graduate school lectures) in order to see that peerFit is the best app it can be.

“I think the coolest thing about this process is that it has been beyond a fulltime job for us, but we are still able to run it as students and professional athletes,” says Buckley.  “We love to be busy, we love going 100 miles per hour and we love meeting people.”

Ed Buckley and Rex Tullius came all the way from Florida to visit
 Think Big Partners and to learn more about Kansas City's startup resources.
During the app’s build phase, the peerFit team somehow found enough time to survey over 10,000 potential users about the impact that the app could have.  According to results, 77% of surveyors believed they would be more motivated to try a new class if they could read about the workout ahead of time.

“It’s important for us to take a step back and look at peerFit from an outsider’s perspective,” says Rex Tullius. “We are all about picking people’s brains.  Those potential users know how to make the product better.”

What can we expect from peerFit in the coming months?  Other than its mega marketing campaign hitting in the southeast in September, we can also expect a rollout of the full mobile app and website at the beginning of September.

“I am proud of the process we have built,” says Buckley.  “We love meeting with different gyms and getting to know people.  That’s what makes us unique.  But the truth of the matter is great athletes, great musicians and great entrepreneurs just aren't ‘normal’.  We are obsessive.  Running a startup is difficult, but we love it.  We may get criticisms 10, 20, 30 times over, but we always come back with more passion to move forward.”

Keep an eye out for peerFit, the fitness app that’s making major waves, this fall.  To learn more or to get your gym involved with the app, visit www.peerfit.com.


Follow me! @AllisonThinkBig

Friday, June 29, 2012

intevli App Launches During Kansas City Crossroads’ July First Fridays


intevli, a free interactive event mapping app created for Kansas City’s First Fridays, will hold its official launch party on Friday, July 6, 2012 at Think Big Partners’ parking lot located at 1800 Baltimore in the Crossroads Arts District.

Created by Van Osdol and Magruder attorney Chris Brown and Adcuda’s vice president of technology Tom Jenkins, intevli has been built to help attendees of large events filter what they do and don’t want to explore.  The launch of the app will focus solely on Kansas City’s First Fridays, an event that takes place every first Friday of the month to celebrate the Crossroads Arts Districts’ art scene, businesses, restaurants and entrepreneurs.

“I think people have confusion about First Fridays,” says Brown. “They don’t know where to go or what to do.  We hope that intevli will draw people in not only from downtown, but from the suburbs too.”

The free app will allow users to explore and filter through events to find what they care about most.  With intevli, attendees of First Fridays will now be able to find out about art events, shopping deals, restaurants, entrepreneurial meetups and even parking availability when they install the app on their iPhones or Android smartphones.

“We need more people, especially from the suburbs, to participate in First Fridays,” says Brown.  “That’s our goal.  We also want to get more people involved in the entrepreneurial community.”

In the future, the intevli co-founders hope to expand its reach beyond First Fridays and become an app for large events such as music festivals, art fairs, barbecue competitions, concerts and more.  Crossroads Arts District businesses are invited to sign up for intevli today to for free event promotion during First Fridays.  Events can be posted at http://intev.li/venue/.

The intevli launch party will start at 6:00pm on Friday, July 6, 2012 (during First Fridays) at Think Big Partners’ parking lot on the corner of 18th and Baltimore.  First Fridays attendees are invited to come learn more about the app, download it to their smartphones and provide feedback to the intevli team.  The intevli launch party will be a part of Think Big Partners’ Entrepreneur Corner event, which takes place each First Fridays at 1800 Baltimore.  This First Fridays, Entrepreneur Corner will be All-Star themed and will not only feature the new intevli app, but will bring in a baseball pitch speed reader, an opportunity to pitch an idea to camera (Pitch Here, Pitch There), a grand slam photo booth from Life Equals and much, much more!  Learn more here.  

To learn more about intevli, please visit http://www.intev.li.  The app will be downloadable on July 6, 2012. 

Follow me! @AllisonThinkBig

Monday, June 25, 2012

GoMobileKC Recap: Mobile Entrepreneurs & App Developers Ready to Change the World

“We live in a different world now…do you guys see it? The world has changed and as a result of it we have to change.”  These were the opening words from Vince Vaughn, CEO of Why Status Quo and host of the GoMobileKC mini conference last Thursday.  GoMobileKC was a component to One Week KC, a 9-day endeavor to make Kansas City the most entrepreneurial city in the nation. 



This event brought in app developers and mobile entrepreneurs from around the Midwest who were ready to do exactly what Vaughn stated at the beginning of the conference—change.  More specifically, the attendees were ready to create change for others through the use of mobile technology.  The conference also showcased two of the city’s best mobile talent—Captain Dan Stratman, mastermind behind the Airport Life app and Kirk Hasenzahl, CEO of Rarewire

The old adage, “Do what you know” was all the inspiration Stratman needed to create his app in 2010.  As a former pilot, he utilized his knowledge of the airline industry as his competitive advantage among the pre-existing airline apps and since then has seen it grow to 21,000 downloads without any formal marketing.  Stratman advised the crowd that creating an app was a long and frustrating process full of challenges.  He noted that if an entrepreneur decides to develop an app, it’s important to be passionate, learn everything there is to know about the business world, use marketing, learn technology and most importantly, do not be afraid to ask for help.



Hasenzahl’s inspiration did not come from a quote but rather a device; Apple’s iPad.  The size of the screen spawned the idea for his company Rarewire, which provides a service that allows others to create apps without being a programmer.  With 10 billion app downloads in 2011 and an expected 185 billion downloads in 2014, it is no doubt Hasenzahl joined the right industry two years ago.  “It’s a gold rush,” he said, “and you want to be the guy selling the shovels.”  Hasenzahl predicts industry growth within app promotion, rich media ad service, and mobile/app security and promoted inspiration for individuals pondering the app world to get out there and go for it.

The conference ended with the announcement of an iPad 3 winner and what Vaughn described as a “Town Hall meeting” type discussion.  Attendees and speakers were able to interact through open forum and share expertise on various components of the mobile industry. 

Want to see what you missed out on? Check out Why Status Quo’s live stream from the conference!   

Wednesday, June 13, 2012

018 Think Big Radio: The Mobile Entrepreneur Revolution


Did you know that over 300,000 apps have been developed in the past 3 years?  Or that apps have been downloaded over 10.9 billion times?   Or that the demand for apps hasn’t even peaked yet (it will in 2013!)?  There’s no doubt about it—mobile entrepreneurship is the new black!  In this episode of Think Big Radio, we are joined by Vince Vaughan, President/Founder of Why Status Quo and organizer of upcoming One Week KC event, GoMobileKC.  We will learn what it takes to be a mobile entrepreneur, why mobile entrepreneurship is so important and the ins-and-outs of app development.

Tuesday, June 12, 2012

One Week KC's Only Mobile Entrepreneurship Event: GoMobileKC




When over 300,000 apps have been developed in 3 years and apps have been downloaded over 10.9 billion times, it's become pretty obvious: mobile entrepreneurship is the new black.  And it's the exact reason that Vince Vaughan, President and Founder of Why Status Quo, has decided to host One Week KC's only mobile event--GoMobileKC.

GoMobileKC is a mobile mini-conference during One Week KC that will act as the city-wide nerve center for mobile entrepreneurs, app developers and startups to learn, share and lead in a mobile-driven paradigm. The event takes place on June 21, 2012 from 7:00-9:00pm at bizperc.  

GoMobileKC will cover the challenges that many mobile entrepreneurs face, discuss what will happen after the mobile “Gold Rush”, feature presentations from two mobile entrepreneurs and address business challenges from the audience.  Speakers include Kirk Hasenzahl, co-founder and CEO of RareWire and Dan Stratman, founder of AirportLife. 

GoMobileKC will leave the audience members with cascades of information about the mobile age and how mobile has impacted entrepreneurship.  The audience will walk away with 1) threats to avoid when they don’t use ambition as part of their business strategy, especially when it pertains to mobile; 2) the obligations a business must use when tackling mobile; and 3) an awareness of the opportunities that mobile may have for a today’s Kansas City entrepreneur.

“Mobile is part of a broader revolution,” says Vince Vaughan, organizer of GoMobileKC.  “We have gone from computer to social to mobile really fast.  It’s almost too much to keep up with.  The companies that don’t incorporate mobile as part of their business strategy, will be the ones stuck and left out in the cold.”

GoMobileKC is a part of One Week KC, a nine-day celebration of entrepreneurship from June 18-26, 2012 in Kansas City, Missouri.  The mini-conference is the premier  mobile business event taking place during One Week KC.  It will feature practical, yet uncommon advice for  entrepreneurs, app developers and business leaders interested in taking the leap into the mobile world.

“This is the premier mobile business event taking place during One Week KC,” says Vaughan.  “It’s the one event that a mobile entrepreneur has to go to.  If they don’t go, they risk ceding ground to competitors already working in this new space.” 

GoMobileKC will take place on June 21, 2012 from 7:00-9:00pm Think Big Partners’ coworking space, bizperc, at 1800 Baltimore in Kansas City, Missouri.  To learn more about GoMobileKC, visit www.gomobilekc.com.

Follow me! @AllisonThinkBig

Wednesday, February 22, 2012

PART 3: The Evolution of the Mobile Gaming App

PART 3: Giving Your App a Real-Life Spin

For the past few months, we have been reporting on the progress of Mellow Militia’s newest mobile gaming app that we have been calling The Next Social Word Game as well as the company’s other efforts such as Tiki Toss 3D.  Founded by Chris Puglisi and Kyle McGetrick, Mellow Militia is a mobile application startup based out of Kansas City, Missouri.  The company has provided hundreds of mobile app developers inside-information about creating mobile apps (just check out Part 1 and Part 2!).


And now...we give you Part 3: Giving Your App a Real-Life Spin.

Retail-ize Your App
Angry Birds popularized its game by manufacturing cute stuffed animals of their Angry Birds mascots. And when your app gets big enough, giving it a real-life spin can provide additional revenue.  Mellow Militia went this route and has developed physical Tiki Toss Hook & Ring games alongside its mobile app. 

In order to get Tiki Toss’s retail product on the map, Mellow Militia has been traveling to a handful of cities throughout the nation to showcase at trade shows.  Most recently, Kyle traveled to Orlando for Surf Expo and the Orlando Gift Show.  Since launching the hard good product (Tiki Toss), Mellow Militia has secured over 110 wholesale accounts in 16 states, and is growing rapidly.  This most recent show was a huge success, and Mellow Militia was able to get Tiki Toss into 46 new stores and build solid relationships with reps and distributors.  


“The Surf Expo & Gift Shows are extremely successful for us,” said Chris Puglisi of attending tradeshows.  “We’re actually selling these games in 33 different types of stores.  People are responding very well to the Mellow Militia brand.  We introduced hats at the latest shows and sold out of them in the first day. Our existing clients are already asking us for more products!” 

Perfect-ize Your App
In previous blog posts, The Next Social Word Game was undergoing scrutiny from both Mellow Militia and from investors.  And today, the app continues to be perfected.  The team has gone back to the drawing born to rework the game’s design.  Chris, however, states that game will be finalized soon.  And after going back to the drawing board multiple times, it seems as if the game will be ready to go into the development stage!


In tandem with The Next Social Word Game’s release, Mellow Militia has been in design and development with a social photo sharing app that combines the top features of some of the leading photo/camera apps on the market today.  

“We saw a real opportunity to enhance the design and feature-set of the current, popular photo sharing apps like Instagram & Pinterest” says Chris. “We’re really excited about this one – it connects people socially but in a whole different way. We’re in the development phase already, and targeting a mid April release” 

In addition, Chris notes the importance of collaboration in developing these games.  “We've been able to forge invaluable partnerships throughout this experience.  We now have a dedicated team of great engineers and designers to help us build out our ideas.  Developing these partnerships opens up huge possibilities for us."

Real-ize the Potential for More

“I believe that the new app we’re creating will be an Instagram and Pinterest killer,” said McGetrick of the new venture.   

This app is just one of many that Mellow Militia wants to develop this year.  In fact, MM’s goal is 10 new apps in 2012 and to have each app incorporate the “experience continuum” (making apps accessible across mobile, web and on social media). 

“2012 will allow us to play with volume,” said Chris.  “We want each app to stand on it’s own and stay true to our goals of being high quality, fun, engaging and simple to use” says Chris.

Be sure to stay tuned for more information and updates from Chris, Kyle and the Mellow Militia team!  

Want to go behind the scenes?  Check out tips, tricks and strategies for great mobile apps on Chris’s Blog.  

Follow me! @AllisonThinkBig

Thursday, January 5, 2012

What Does it Take to Become the #1 App on iTunes? Entrepreneurs from iBright Studios Answer



WRITTEN BY ALLISON WAY, SENIOR COPYWRITER & CHIEF EDITOR
When 99% of new apps fail, it seems like a nearly impossible task to even get in the Top 100 list on iTunes.  But app developers will do almost anything just to see their app’s name on that list.  Developers want that feeling of accomplishment—knowing that their app made a difference, entertained millions or transformed a mobile platform.  But what does it feel like to snag a top 10 spot on iTunes?  Or even better, what does it feel like to have that number one slot?  I caught up with Bryce Katz and Justin McAuley, co-founders of iBright Studios, to ask them what it’s like to be the number 1 spot on iTunes for apps and what it takes to get there.

Bryce and Justin first began collaborating shortly after graduating from Kansas University.  Bryce was at his first job in commercial real estate and noticed that the market was dropping severely.  Justin couldn’t stop researching apps and even learned about a few teenagers who were making $10,000 a day just from app development.  When the two friends put their heads together, it seemed like a no-brainer:  They would develop an app.

But it wasn’t that easy.  Bryce and Justin are not developers themselves, so they had to hire out a slew of savvy tech aficionados to help build the backbone for their new app company, iBright Studios.  After many months of blood, sweat and tears, Bryce, Justin and their team of developers launched TightWire, a hilarious and entertaining game app that snagged the number one slot on iTunes.

“The game is a quick fix for comedy and entertainment,” said Justin.  “It’s not at all strategic—it’s just funny.  We were lucky to develop this unique app on a super saturated market.”

iBright Studios has developed seven other action/arcade game apps, but TightWire has been the most successful.  The game has been on the iTunes Top 10 list three times and has had over 5 million downloads worldwide; a majority in the United States, Japan and Italy.  The app has been so successful that iBright Studios was contacted by Universal Studios a few weeks ago to see if the app could be featured in its next upcoming film (a sequel to the popular movie Knocked Up).  It’s safe to say that iBright Studios has seen success in a small amount of time.

“The best part of this process has been the success we’ve seen...even with the little that we knew,” said Bryce. 

Justin agreed.  “We have put in a lot of hard work.  It’s cool to finally see it pay off.  When 99.9% of people in this business fail and fail hard, we feel extremely lucky.”

What’s next for Bryce, Justin and the clan at iBright Studios?  The co-founders noted that in the app development world, there are periods where you feel like you’re in a pure sprint and then dramatic downtime periods.  Currently, the team has decided to focus more on marketing the product and getting more exposure through social media.  It shouldn’t be too difficult, considering the mass amount of support that TightWire has received from developers and avid game players.

If there is one lesson that Bryce and Justin have learned while building iBright Studios, it has been to keep trying no matter how difficult it may be. 

“Don’t get down on yourself,” advises Bryce.  “Just keep going.”

“There are going to be obstacles no matter what,” agrees Justin.  “We made a lot of mistakes, but we got them out of the way early.  We had high expectations and we accomplished them.”

Download TightWire Adventures from iTunes and see the hilarity for yourself!  To learn more about iBright Studios, click here.  

Follow me! @AllisonThinkBig

Thursday, November 17, 2011

PART 1: The Evolution of a Mobile Gaming App


PART 1: The Initial Steps in Creating the Next Social Word Game

Words With Friends.  Angry Birds.  Fruit Ninja.  Every once and awhile, a new app comes around that seems to change the face of mobile gaming.  So what new game app will take the spotlight next?  What game will be distracting people during important meetings?  What game will travelers be tapping away on when waiting for a plane in the airport?  What will be the mobile game causing that vibrating buzz on phones in schools, offices and homes alike?
What does it take to create the next sensation in the mobile gaming space?
In order to answer this question, we decided to follow Chris Puglisi and Kyle McGetrick, founders of Mellow Militia (a successful mobile application company based out of Kansas City, Missouri) on their road to creating The Next Social Word Game.  In this many-part series, we will be exploring the world of mobile app development and following Mellow Militia on their mission to develop a top 25  mobile gaming app.  Our exploration will range from what it takes to develop and execute a mobile app effectively to launching the Next Social Word Game*, to the potential return for a company like Mellow Militia.  Care to join us for the ride?  Then take a look at the first phase of the life of a mobile game app—the initial steps in creating the Next Social Word Game:
A bit of background: Mellow Militia has an investor commitment for 25% of the capital that will be required for this venture.  Countless hours over several months have gone into transforming the original concept into a viable model that investors can grasp on multiple levels including the game itself, the mobile gaming market and of course, the potential return on investment which, in this case, equates to a great return on investment based on realistic (not stretch) goals and projections.  This commitment kick-starts the project allowing for advanced design and app development to be put in motion while Chris and Kyle continue to raise capital to meet their total goal.  Reaching this stage didn’t happen overnight, and the partners are very pleased with the initial commitment, considering it a verification of their concept and work.  A lot of preparation goes into making a Top 25 Gaming App.  So what did Chris and Kyle do first?
*The Next Social Word Game is what the new application will be referred to for the time being. 
STEP 1: Find the Idea
As many mobile app game developers know, it all begins with an idea.  From that idea, it is important to look to the core foundation of the concept and answer the most important questions: Does this mobile app have stickiness?  Is this a game you would want to play?  Is this something that people will be excited about?  Will others play with you? And more importantly, will they invite their friends?
According to Chris Puglisi, everyone has an idea for a mobile app.  Since the launch of Mellow Militia’s initial release, Tiki Toss 3D, the partners have been inundated with ideas stemming from every angle imaginable.  In addition to the inquiries that the company receives through their business network and website, Chris comments that every personal acquaintance has a handful of ideas, along with virtually any stranger who learns that we are in the mobile app space.
“The range of ideas is borderline overwhelming, both in subject and in quality,” says Chris.  “You will start with ten different ideas and fifty other ideas will be brought to you.  But you have to ask yourself, ‘Why this app?  Why is this worth my time?  Why is this worth the investment?  Is this a new idea?  If it has been done already, in what ways can we improve upon the concept?”
STEP 2:  Decide on the Type of Game
In order for Mellow Militia to develop The Next Social Word Game, they had to first decide what type of game it was going to be.  The first key questions: single player, two player, multi-player or social?  Chris and Kyle decided that they wanted their next game to have a sense of community.  Therefore, they decided to take a look at Words With Friends—one of the most popular games in the app world today and one of their favorite models.  Words With Friends currently has 2.5 million daily active users and 5 million monthly active users.  When you consider the user base along with the fact that the game was purchased early on by Zynga for tens of millions of dollars, you have to ask: Is there a better model to emulate than that? 
STEP 3: Storyboard!
Chris suggests to develop a half page document with findings and decisions from Step 1 and Step 2 and then to create a storyboard for your mobile game app.  Storyboarding can take months and involves a large number of talented people.  Chris suggests wire framing your screens so that the entire game flows.  Another part of the storyboarding step is to research, research, research!  Never stop looking at what the marketing trends are and what type of game is on top. 
“One of the most challenging aspects to creating the storyboard is confining the concept,” says Chris.  “When you actually start diagraming and putting the concept on paper, the project inevitably takes on a life of its own.  Idea after idea; never-ending possibilities.  Many of the ideas are amazing and so much growth is realized, but at some point you have to put a cap on it, define the specs, commit and move to the level.”
STEP 4: Determine the Game’s Mobility
There are another series of questions to ask yourself when it comes to the mobility of a game app.  How does the game translate across various mobile platforms?   What are the social hooks that can be implemented?  Can you invite players?  Will it go viral?  Can you integrate into social networks?  Do you want a group chat?  What will motivate people to continue to play? The list goes on and on.
So what did Mellow Militia do?  The company incorporated the game so that Android, Blackberry and iPhone users can all play together.  In addition, Chris and Kyle have decided that The Next Social Word Game will incorporate social status and social rewards that will motivate players to continue game play. 
“Having a true community is our goal.  We are building the app to accommodate up to 13 players per gaming instance with thousands of parallel instances in play at all times,” Chris explains.  “Players will be able to chat within the app across all of these instances.  Communication expands outside the app allowing the community to incorporate their Facebook and Twitter contacts to arrange group play at any time.   Points will be cumulative for the lifetime of the player’s involvement in the community.  This allows for leveling up through skill sets, accumulation of rewards, trophies and social badges; all of which are necessary in maintaining an on line social community.”
Mellow Militia also decided to offer the app for free along with a paid or premium version.  The free version will feature advertisements.  The premium version will be ad-free and grant access to the advanced skill levels.  This motivates more players to buy, buy, buy!
STEP 5:  Monetize
A game developer must next determine how the game will be monetized.  This step requires looking at ad and revenue models as well as the models of competitor games.  Use this step to negotiate with ad vendors and look at the acquisition.  You must  largely determine your marketing plan and advertising budget before the first line of code is written.
Many mobile gaming apps have a free version that displays ads at undisruptive moments.  Paid versions are commonly ad free.  Mellow Militia has decided to go another route.  They will offer a free version of The Next Social Word Game without ads for the first three months.  After the first three months, ads will be integrated in.  In the premium version, the ads will disappear.  In addition, Chris has decided to use Flurry—a proven app marketing tool—for the ads in The Next Social Word Game. 
Another important part of this step is to map out the overall budget create projections.  All possible expenses have to be balanced with several potential revenue scenarios.  As it is essential that nothing gets overlooked here, the result is a stack of spreadsheets outlining a variety of financial scenarios ranging from failure, to conservative, to grand slam outcomes.   Mellow Militia has created a target goal of $2.6 million in a 24 month period for The Next Social Word Game.  Determine your goal and calculate how much money it will take to get you there (and be sure to keep in mind the facts! 95% of apps make less than $1 per day!). 
STEP 6: Get the Moo-la!
Step 6 is dreaded by many: the funding stage.  “It’s important to put together a presentation for both investors and vendors,” says Chris of his experience in the funding phase.  “Be sure that you present with one goal in mind: to provide ROI for your potential investors.”
There are many challenges to fundraising.  It can be very difficult to even get an audience. One of the challenges that Mellow Militia has experienced, like many other app development companies, is implementing funder’s feedback and suggestions. 
“The input is often very very intuitive and valuable and it can be eye-opening to see the outside perspective,” both Chris and Kyle say.  “The challenge is in finding the balance between implementing while not losing sight of the original plan.  In this case, we went back to the drawing board to make some adjustments to how quickly (or slowly) this game will move.  Being open to the insight of our potential second investor, our product, we believe, has significantly improved.” 
STEP 7: Start coding
Finally, the step that developers everywhere have been waiting for: the coding phase.  It took Mellow Militia eight months of research and preparation to get to the coding phase for The Next Social Word Game.  Coding is just beginning, so we will keep you posted as to the progress throughout this series.
STEP 8: Amp Up the Social Media
The Next Social Word Game is (quite obviously) a social game.  Therefore, it will require very significant attention from social networks like Facebook and Twitter in order to become the success that Chris and Kyle anticipate.  This is yet another project that begins pre -launch and carries throughout the life of a social gaming app. 
“Keeping the community involved through these standard outlets is an absolute must in the social gaming world,” Chris articulates.  “This is a daily endeavor and requires a dedicated team who are motivated by a love of the game and community engagement.” 
Marketing through press releases and within the iTunes app store and other app markets can also be considered social media (but in general are a whole other animal that will be discussed in another post!). 
One of the main reasons that The Next Social Word Game has looked to the Words With Friends model in planning is that this knockout game acquired 60% of it’s user base through word of mouth, largely through online social networks.   With a very slim marketing spend, Words With Friends still went viral.  Every so often, an app will make the Top 25 App list (even though it may not mean to—cue Angry Birds!).  Mellow Militia would be very happy to see this happen, but does not plan on taking that chance.  The vast majority of their budget will go to targeted marketing, ensuring that the necessary daily active user base is acquired. 
Chris and Kyle both believe that it’s not about the marketing, it’s about the product:  “It starts with creating a great product.  Once you have the product in hand, you have to let the world know.  That is our responsibility, but we hope that we will have the support and help of our players in spreading the word!”
We have only scratched the surface of mobile app development for games.  So what in the world should a developer do next?  Tune in for PART 2 when we check back with Mellow Militia and the evolution of The Next Social Word Game and how you can make or break it in the app world. 
Want to go behind the scenes of  ‘Creating the Next Social Word Game’, including tips & strategies to creating great mobile apps and games?  Visit Chris’s Blog.

Follow me! @AllisonThinkBig